![]() ![]() My decision for current version of INF ( 2.86 ) is to use the normal mode but be careful on my own to notice if the weapon has collided with the obstacle in front of me. Try both system and choose what you like. SOFTIMAGEXSI601ModTool.exe Category Modelling Tool Uploader Varsity Added Jan 8th, 2009 Size 440.96mb (462,376,934 bytes) Downloads 67,907 (1 today) MD5 Hash 7c59a59c91c6f8ac8578972f1c5df2ba Embed Button Embed Widget Download now Description A completely free version of the professional SoftimageXSI modelling package. ![]() You need to switch to a shorter weapon and/or sometimes you even have to slightly adjust the direction you are facing.Īdvantage - You are not likely to expose your position due to the UT rendering engine because Beppo has helped you to avoid that. )Įnhanced Weapon Collision ( Can be enabled/disabled under the section of the main menu ) :ĭisadvantage - It will be much more difficult to open a door if you are holding a long weapon such as RC50 because you cannot get close enough to the door. If you insist on going forward, you take the risk of exposing your position because your weapon will penetrate the obstacle and be seen on the other side by other people ( 3rd-person view. You can open the door.ĭisadvantage - When your weapon has collided with walls or doors, there will be a clatter sound. In 1st-person view, you'll see your character move the weapon backward. Back in the Arma II days, people would have to concern themselves not just with the weight of a weapon, but also its length. If anything people need to push for a rollback to the Arma II level of weapon collision that prevented these things. Normal Weapon Collision ( Always there ) :Īdvantage - You still can get close to walls or doors in front of you. There is no reason for this arcade practice. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |